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Re: Interest in GS Applesoft compiler?



In article <3omkka$hbv@cville-srv.wam.umd.edu>,
Geoff Weiss <iigs@wam.umd.edu> wrote:
>Nathan Mates <nathan@cco.caltech.edu> wrote:
>>  The problem is bank 0/1 space, mostly running out of it. In a
>>standalone GS/OS app, you can usually snag 00/2000.3FFF for HGR
>>1/2.

>How about allocating the space at E0/2000.3FFF for high-res use?
>As far as I can tell, the GS/OS never uses this space. 

   I thought that whole area was free game for anything that sorta
wanted to use it. Since it's special memory, the MMgr usually takes
bank E0 for its records of handles and the like. I remember talking
with Todd Whitesel about the VOC's 640x400 mode (shr at e1/2000
interlaced with pseudo-shr at e0/2000, I believe), and the fact that
the MMgr tended to put handles in the e0/2000.9fff zone, making it
impossible to reserve or modify that area.

   I didn't know that the HGR page(s) were shadowed to bank e0; I
guess that comes from not having read all of the hardware refs and
the like.

Nathan Mates



-- 
<*> Nathan Mates http://www.ugcs.caltech.edu/~nathan/      <*>
# And he said to them, "To you has been given the secret of the
# Kingdom of God, but for those outside, everything comes in 
# parables" Mark 4:11, NRSV