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Re: Is it too hard to program for the Apple?



On Feb 25, 2:47 am, dog_...@macgui.com (D Finnigan) wrote:
> bloomer_au wrote:
>
> > I also did the making maps and advance planning method. My program
> > design came from usborne's 'How to write adventure games' book. I
> > guess I made about 5 or 6 games using that system.
>
> Nice! I think that's the same book which I read too. Was the sample game the
> one with the secret potion, cabinet and the ladder and such?

Hm... the sample game in the Usborne book was called 'Haunted House'.
The potion, cabinet and ladder aren't ringing bells, so maybe we read
different books :)