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0.25k program contest!



Hi all!

Over on rec.games.programmer, someone held a contest: the goal was
to write the best game you could, with two conditions:

1. the game must run on a 386 MS-DOS computer with VGA.
2. the total size (code+data) must not exceed 256 bytes.

The 256-byte restriction was inspired by the fact that Steve Wozniak's
Apple I Monitor was this small.

You can find more information and a .zip file of all programs that were
entered at http://cs-www.bu.edu/staff/TA/biddle/www/256games.html. Some
are quite good!

How about running a similar contest for the Apple II? Even though Nibble's
one-liners and Beagle Bros' two-liners contests are no more, the art
of compact 6502 programming lives on.

Here are the guidelines I propose:

-- Contest not restricted to games: demos, utilities, etc. welcome
-- Must run on an enhanced, 128k Apple //e.
-- May call [Pro]DOS, Applesoft or Monitor routines.
-- Must come with source code in text format.
-- 256 bytes maximum object code size.

Tell me what you think. 

Paul Guertin
guertinp@iro.umontreal.ca