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Re: Is it too hard to program for the Apple?
On 21 Feb., 06:38, BLuRry <brendan.rob...@gmail.com> wrote:
>
> I've been able to adjust the workflow I use for professional
> programming and apply the same toolset to Retro programming, which is
> largely why I chose Java-related projects. You can pretty easily wrap
> CC65 or Acme (my preference for no other reason other than I saw Acme
> first) assembly from an Ant script. Of course if I were a C/C++
> developer I could say the same for Make or the like. Well, to each,
> his/her own I guess. :-D
I'm not familiar with Java or modern script languages but would
like to use a good, color-highlighting Windows editor like
Notepad++ and CC65 for it's assembler.
As a Windows user I'd like to use AppleWin for prototyping
and testing but I haven't thoroughly looked into the possibility
to automatically transfer files (for example CC65 output) into/
onto disk (or better: hard disk) images which then can be
loaded by AppleWin and later transferred to real Apple II
hardware (preferably via CFFA).
You already seem to have a seamless toolchain, can you
elaborate?
bye
Marcus