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Re: Doom conversion
- Subject: Re: Doom conversion
- From: jlee@ics.uci.edu (Orion Pax)
- Date: 22 Dec 1994 05:09:01 GMT
- Newsgroups: comp.sys.apple2
- Organization: Creative 'Ware @ University of California, Irvine
- References: <3d8rhp$dl@geraldo.cc.utexas.edu>
Frederick Lee (flee%podbox.uucp@cs.utexas.edu) wrote:
: There is some talk about a wolf3d-doom type game being developed for
: the IIgs. I don't really see how practical that is, considering
: Doom doesn't run smoothly on anything slower than a 486sx-25, and that's
: not even in full screen. how could you put this on a IIgs?
Well, the easiest way is to not do any real-time calculations. Do
a large number of look-up tables, see if the upcoming video cards can
help out on moving the graphics around, be really good with math and
programming, and it's a possibility.
Joseph
--
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