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Star Command GS description
- Subject: Star Command GS description
- From: jlee@clyde.ICS.UCI.EDU (Joseph)
- Date: 22 Nov 94 08:30:24 GMT
- Newsgroups: comp.binaries.apple2, comp.sys.apple2
- Organization: Creative FunWare @ University of California, Irvine
- Xref: nntp.gmd.de comp.binaries.apple2:5278 comp.sys.apple2:51012
Star Command GS v0.4.8b8
for the Apple IIGS
Somebody requested the latest version of this so here it is.
Not too much changed in the main game from the version posted in April.
However the flashy configuration windows stuff are shaping up nicely. The
transparent, floating windows sorta work now only they start up slow to
drag. Oh well.
Nice 640->320 smooth launching and 320->640 smooth quitting now. Toolbox
menus now supported although there's some conflict between the game display
and windows and quickdraw ii windows and things.
SIGTERM support in now that GNOSnooper II supports sending such a signal.
Therfore, short of a kill -9, Star Command GS will always shutdown properly
(the toolbox) even if it crashed, in GNO only however.
This game (NOT DEMO) is freeware so please distribute as far as wide as
possible, but give me credit, no? Thanks to all the people who shown
interest in this project.
Changes:
See SCm.rev.
Well, enjoy.
Joseph
--
jlee@clyde.ics.uci.edu | Have you watched your Koko wa GreenWood, Yotoden,
-------------------------+ Gundam 0083, Bubble Gum Crisis/Crash!, Video Girl
II(> Creative 'Ware <)II | Ai, Tenchi Miyou, Ah! My Goddess, Maison Ikkoku,
Cal-Animage Epsilon VP | PatLabor, Ranma 1/2, and Five Star Stories today?