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Re: //c (&clone) game port (?)
- Subject: Re: //c (&clone) game port (?)
- From: agk@bbs.ausom.oz.au (Andrew Kingdom)
- Date: 17 Oct 1994 07:16:53 GMT
- Newsgroups: comp.sys.apple2
- Organization: AUSOM - The Apple Users Society of Melbourne
- References: <1994Oct9.174251@aspen>
neubauer@uwplatt.edu (Paul Neubauer) writes:
> This may seem an old or silly question, but I saw no mention if the FAQ.
> Is it possible to use the mouse port on a //c or clone as a game port
>such as on the ][, ][+, //e ? I have set a simple control system using
>the game port on a ][+ and a friend (with no net access) wants to do the
>same with a Laser 128.
> If this is possible what is the pinout of the connector? We would be
>using both the pushbutton sensors and the annunciators.
> Thanks for your time.
>--
>Neubauer@UWPLATT.EDU | Ned Flat: "Why are you acting like this?"
>Paul Neubauer N9IOG | Yakko : "We're not acting. We really are like this."
>_____________________| Wakko : "Aren't we lucky?" (Animaniacs - Fair Game)
On the IIc, there's no need... There's firmware built in
to to it for you.
Simply by activating the mouse
( PR#mouseSlot : ?chr$(1): Pr#0 from basic)
(or Pr#mouseSlot:?chr$(1):pr#bootSlot for a boot-only game)
and whenever the game paddle readings are taken, the IIc
takes a reading from the current mouse 'position' instead.
If you need more info (on mouse or pinouts), lemme know.
-#8%) Andrew K (agk@ausom.oz.au)