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Re: Second Sight SVGA Board Info (text onl
- Subject: Re: Second Sight SVGA Board Info (text onl
- From: jlee@ics.uci.edu (Orion Pax)
- Date: 8 Oct 1994 06:19:31 GMT
- Newsgroups: comp.sys.apple2
- Organization: UC Irvine Department of ICS
- References: <36na09$b88@blackice.winternet.com> <1994Oct5.042448.9993@labtam.labtam.oz.au> <36v4lf$h78@gaia.ucs.orst.edu> <3708ak$31u@gap.cco.caltech.edu> <372i8b$71k@gaia.ucs.orst.edu>
Yoshi (yoshi@CSOS.ORST.EDU) wrote:
: Secondly, I don't need 1024x768. A 320x200x256-real (meaning
: none of this crap 16-per-hline limitation garbage) card with
: some SNES-style scaling/zoom & plane-overlaying would be all
: i'd be asking for.
Hm..I just thought of something. Why the 15 fps shadowing speed on
320x200x256? I think this was only if you were using non-AppleColor
RGB monitor or something and the card had to translate 32k of screen
to 128k. But, what if about the true VGA 320x200x256 mode where
we write directly to the 128k. Then there should be no shadowing
going on and no shadowing at 15 fps problems, unless I missing something
(no doubt).
--
Joseph
--
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