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Re: Second Sight Thoughts



 >A few people were talking about the bad blockiness of the Second
 >Sight card.  You wouldn't mind the blockiness if you were playing
 >Doom, now would you? :)  That would be a k-rad killer app. :)
 >Since 320x200x256 wouldn't use all the video RAM on the card,
 >the complex walls and stuff could be stored on the card and blasted
 >to teh screen and the GS could think about the baddies shooting.
 
It would be a lot less difficult than most would think because a good portion
of DOOM is programmed in straight ANSI C...  I wonder if you could store
graphics on the VRAM on the card...
 
 >I had another thought, but it'll keep....
 
OK, fine.  Don't tell us...  ;)
 
 >--
 >         Kid                    ___ __                  "She's a Peach"
 >neiderma@eden.rutgers.edu      /   ~  \        ,,,           0{+>
 >                              |  #=#==========#   |
 >                               \___-__/        ```
 
                   ____   ___   __  __   __ ___ ____
-- Peter Mularski   ____  |  \ (_  /  \ |_   |   ____
   DSOFT@DELPHI.COM  ____ |__/ __) \__/ |    |    ____
   Sent at  6:19:09 PM on  2-Oct-94 from the AnsiTERM editor.
 
   "How do you tell when you run out of invisible ink?"