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Re: Second Sight Thoughts
- Subject: Re: Second Sight Thoughts
- From: Joe Busnengo <dsoft@delphi.com>
- Date: Sun, 2 Oct 94 18:15:04 -0500
- Newsgroups: comp.sys.apple2
- Organization: Delphi (info@delphi.com email, 800-695-4005 voice)
- References: <36l3c2$4t6@er2.rutgers.edu>
>A few people were talking about the bad blockiness of the Second
>Sight card. You wouldn't mind the blockiness if you were playing
>Doom, now would you? :) That would be a k-rad killer app. :)
>Since 320x200x256 wouldn't use all the video RAM on the card,
>the complex walls and stuff could be stored on the card and blasted
>to teh screen and the GS could think about the baddies shooting.
It would be a lot less difficult than most would think because a good portion
of DOOM is programmed in straight ANSI C... I wonder if you could store
graphics on the VRAM on the card...
>I had another thought, but it'll keep....
OK, fine. Don't tell us... ;)
>--
> Kid ___ __ "She's a Peach"
>neiderma@eden.rutgers.edu / ~ \ ,,, 0{+>
> | #=#==========# |
> \___-__/ ```
____ ___ __ __ __ ___ ____
-- Peter Mularski ____ | \ (_ / \ |_ | ____
DSOFT@DELPHI.COM ____ |__/ __) \__/ | | ____
Sent at 6:19:09 PM on 2-Oct-94 from the AnsiTERM editor.
"How do you tell when you run out of invisible ink?"