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Re: Second Sight SVGA Board Info (text only)



daver@drift.winternet.com (Dave Roberts) writes:

>	From what I've heard, the TurboRez has some cool hardware
>features that the SS doesn't. But, the SS is coming out soon and the
>TRez (as far as I know) isn't. So go figure.

>	ObSecondSightQuestion: How fast is the shadowing of the
>IIgs's normal SHR screen? I'd imagine, to keep up with fast-paced
>GS arcade games, you'd have to refresh the screen maybe 60 times a
>second?

  Currently (and keep in mind that this board is still in development,
please) we're running 15fps. I have some ideas for speeding this 
up, and will be following up on them. Also, the shadowing software
code is no more than about 50 lines of assembly language (some
of it is replicated many times to avoid loop overhead :-)
so it's real easy to work on.

  Arkanoid and Alien Mind are quite playable.. some demos like
Jason Harper's "Fillmaze" have quite a bit of tear.
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