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Does anyone want to see any of this??
In article <Apr.26.22.35.48.1994.17312@er1.rutgers.edu>, neiderma@er1.rutgers.edu (Kid) writes:
> Can we do a sort of "post-poll" showing how many people are programming
> 8-bit stuff?
I do, and I've got heaps of stuff that I've written, sitting at home, waiting
for few minor bug fixes to be done, and docs to be written including:
- IISound
This is a beauty. I've been working on it for some time. It utilises some
code from the 4 bit MacSND player in SoftDAC2.0b2, and some code from the 5
bit sound player in SOUND.EDITOR, in a brand new program. It allows
playback of digitised sound out a standard Apple II speaker with 5-bit
resolution! This program includes support for aux-slot ram cards up to
5 megabytes. It will extract sounds from a Macintosh resource fork
(transferred with a2fx-8) and AIFF and AIFC format sound files. Playback
is at 11.025 kHz. An editor IISound.Editor is included and allows DHR
editing of sound files, including cut and paste, reverse, and conversion
from 22.050 kHz samples to 11kHz. Also included are three sound players,
IISound.Player, which is a Basic.System added command to play sound files,
IISound.Mini, which is a small version of IISound, good for use with
shells like Davex or ECP-8, and IISound.64K which is a Basic.System
command to load and play sounds in main memory, which is good for Apple
II+ systems or IIEs where auxiliary memory is not available.
Some portions of this package, while operational, are incomplete, and
won't be available in a usable form for a while, but a beta release
would be possible right now.
- New Print Shop Clip Art
A TOTAL rewrite of a nibble program published eons ago, this program
allows you to clip mono 88x52 New Print Shop compatible mini-graphics
from hires screens. Fully complete, but no docs written yet.
- Superlib
A library utility that packs hires screens into a single library file
which can be loaded into memory and individual screens redrawn at any
location on the hires screen by a simple applesoft '&' command. Can also
be used in machine language by the capable programmer. This one is
complete and ready-to-go!
- Storm Flight
An awesome hires game that utilises the animation capabilities of Superlib
in a game in the "little aeroplane flies over landscape blasting shit out
of enemy" tradition. Includes full load and save facilities, 7 different
aircraft, 14 different enemies and 6 levels. Still a few bugs.
- Machine intro
A nice thing to have on a hard drive, this loads a hires/doublehires
screen of your choice (eg extracted with IIGIF by Fenton Harper), plays a
sound sample of your choice out the speaker using "IISound.Player",
prompts you to enter the date, displays info about your machine (type,
memory, ROM revision, contents of slots) and launches a selector
program of your choice.
- HRCG
Hires character generator. Yes, another one. Includes two predefined
char. sets. Runs easily under BASIC. Can be used from the BASIC.SYSTEM
prompt while editing, etc. Can be switched on/off with simple & commands.
Character set editor included. Can use old DOS3.3 toolkit char. sets.
If anyone is interested in seeing any of this stuff posted to c.b.a2, or would
like to discuss 8-bit Apple II programming, has questions etc, drop me a line.
8 bit II programmers seem to be becoming scarcer these days, but theres still
so much that can be done on the II, its well worth programming on.--
o---------------------------------------------------------------------------o
From Philip Lamb (Internet: P.Lamb@CSC.Canterbury.AC.NZ
or: MISC176@CSC.Canterbury.AC.NZ )
Canterbury University, Christchurch, New Zealand.