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Does anyone want to see any of this??



In article <Apr.26.22.35.48.1994.17312@er1.rutgers.edu>, neiderma@er1.rutgers.edu (Kid) writes:
> Can we do a sort of "post-poll" showing how many people are programming
> 8-bit stuff?

I do, and I've got heaps of stuff that I've written, sitting at home, waiting
for few minor bug fixes to be done, and docs to be written including:

- IISound
     This is a beauty. I've been working on it for some time. It utilises some
     code from the 4 bit MacSND player in SoftDAC2.0b2, and some code from the 5
     bit sound player in SOUND.EDITOR, in a brand new program. It allows
     playback of digitised sound out a standard Apple II speaker with 5-bit
     resolution! This program includes support for aux-slot ram cards up to
     5 megabytes. It will extract sounds from a Macintosh resource fork
     (transferred with a2fx-8) and AIFF and AIFC format sound files. Playback
     is at 11.025 kHz. An editor IISound.Editor is included and allows DHR
     editing of sound files, including cut and paste, reverse, and conversion
     from 22.050 kHz samples to 11kHz. Also included are three sound players,
     IISound.Player, which is a Basic.System added command to play sound files,
     IISound.Mini, which is a small version of IISound, good for use with
     shells like Davex or ECP-8, and IISound.64K which is a Basic.System
     command to load and play sounds in main memory, which is good for Apple
     II+ systems or IIEs where auxiliary memory is not available.
     Some portions of this package, while operational, are incomplete, and
     won't be available in a usable form for a while, but a beta release
     would be possible right now.
- New Print Shop Clip Art
     A TOTAL rewrite of a nibble program published eons ago, this program
     allows you to clip mono 88x52 New Print Shop compatible mini-graphics
     from hires screens. Fully complete, but no docs written yet.
- Superlib
     A library utility that packs hires screens into a single library file
     which can be loaded into memory and individual screens redrawn at any
     location on the hires screen by a simple applesoft '&' command. Can also
     be used in machine language by the capable programmer. This one is
     complete and ready-to-go!
- Storm Flight
     An awesome hires game that utilises the animation capabilities of Superlib
     in a game in the "little aeroplane flies over landscape blasting shit out
     of enemy" tradition. Includes full load and save facilities, 7 different
     aircraft, 14 different enemies and 6 levels. Still a few bugs.
- Machine intro
     A nice thing to have on a hard drive, this loads a hires/doublehires
     screen of your choice (eg extracted with IIGIF by Fenton Harper), plays a
     sound sample of your choice out the speaker using "IISound.Player",
     prompts you to enter the date, displays info about your machine (type,
     memory, ROM revision, contents of slots) and launches a selector
     program of your choice.
- HRCG
     Hires character generator. Yes, another one. Includes two predefined
     char. sets. Runs easily under BASIC. Can be used from the BASIC.SYSTEM
     prompt while editing, etc. Can be switched on/off with simple & commands.
     Character set editor included. Can use old DOS3.3 toolkit char. sets.

If anyone is interested in seeing any of this stuff posted to c.b.a2, or would
like to discuss 8-bit Apple II programming, has questions etc, drop me a line.

8 bit II programmers seem to be becoming scarcer these days, but theres still
so much that can be done on the II, its well worth programming on.-- 
o---------------------------------------------------------------------------o
  From Philip Lamb (Internet: P.Lamb@CSC.Canterbury.AC.NZ
                          or: MISC176@CSC.Canterbury.AC.NZ )
  Canterbury University, Christchurch, New Zealand.