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Re: Question for Audio Animator owners...



Drew wrote:
Hi,

One thing i have noticed with my audio animator is that with certain
games if you cancel the playing of music that it will just sit there
and play the last tone until something else triggers music to be
played. I have seen this mainly in Sierra games such as KQ2, SQ2 and
Silpheed etc. I had just lived with it until i started to put my own
sound card together and that doesn't exhibit the issue (though only
tested it on a none accelerator GS).

Has anyone else heard this? Could it suggest a faulty AA ? If so what
component failure might exhibit this issue?

This is a software bug.

Apparently some programmers thought of the sound on/off control
as something that would be used before sound started.

Turning off sound generation by the DOC requires specific actions,
not just the cessation of sending new sound commands.

-michael

NadaNet and AppleCrate II: parallel computing for Apple II computers!
Home page: http://home.comcast.net/~mjmahon

"The wastebasket is our most important design
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