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Surround Sound from a GS (was Re: Disclaimer from Lunatic re: 1WSW)



Ian Schmidt writes:

>We don't need another MOD player, but I'd personally pay $20 or $30
>shareware for a good EDITOR.  

  Ditto for me.  All that sound hardware just going to waste because
there isn't a decent shareware MOD editor available.  I'd snap that
up in a flash.

>Surround-sound in itself isn't terribly difficult...it'd be fairly simple
>using something like SoundSmith to write tunage which would trip a Dolby
>Pro-Logic decoder and create REAL surround.

  One of the tunes I wrote (which uses two voices per instrument to
position the sound in the stereo field) actually does trip my Dolby
Pro-Logic decoder to a certain extent, though not very well :-)  But
I'd love to see someone look into the possibility of creating a music
program that could generate the surround signal for some really awesome
effects.  All you need to do is play the same waveforms through two
voices but out of phase by 180 degrees in relation to each other.

>(anyone wanna try this?)

  I would if I had enough knowledge of the GS sound hardware!  As it is,
I'm only a novice in that area.  But having played games on my Sega
Genesis that uses surround sound for the music and sound effects, it would
be fantastic to create games like that for the GS.  It would really
breath some new life into the machine, don't you think?


--
=========== Philip Stephens, Systems Programmer, Labtam Australia ============
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