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Re: I used an Apple //e in the classroom today



On Oct 17, 1:47 am, sicklittlemonkey <nick.westg...@gmail.com> wrote:
> On Oct 17, 3:16 pm, "Michael J. Mahon" <mjma...@aol.com> wrote:
>
> > If the problem has not changed, the solution need not change.
>
> Yeah, my 1 year and 10 months old daughter still loves StickyBear ABC
> in glorious 6-colour hires. On the IIgs version the sounds are
> actually less fun, and the graphics not much better. (I'd like to buy
> a copy of the 8-bit original if anyone has it.)

I pulled that title from Asimov and ran it in AppleWin for my 4-year
old today, actually, and she enjoyed it quite a bit.  Between the MECC
and StickyBear titles, she's been in hog heaven lately and really
interested in computer time.

> Anyway, I suppose at some stage she'd appreciate a more realistic
> "apple" or "penguin" etc, but we're not there yet. ;-)

Y for Yellow -- didn't look so great in AppleWin.  oh well.  :->

> > > In education and in many games, photorealistic graphics do not
> > add significant value or playability, though they do increase the
> > cost of the "solution".

A game is fun if it is fun.  Somehow the fancy wizbang visuals can
diminish or fail to add to the experience if the concept is rotten
from the start.  Little 2-frame animations of puppies wagging tails
when the right number is counted seems to be sufficient for my little
one, though she has already gotten tired of the Sesame Street
preschool game with photoreal graphics and full voice recordings of
the cast.  The 8-bit buzz and 6-color hires don't seem to wear out
their welcome.

> Very true. Graphics has probably been a pretty good driver of
> performance improvements though, but as you imply ... To what end?

(in butthead voice) uh, huh-huh.. the rear end.. huh-huh.
>
> Cheers,
> Nick.