[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Star Command IIGS
In <9310080918.AA06460@apple.com> Matt Ackeret wrote:
> Pretty cool program you put up recently..
> I hope you finish it! Will it be always two player or will there
>be a 1 player mode?
> btw, that smooth animation would do well in an Asteroids clone!
>[There was Greenstone's a few years ago but it is hard to control]
>--
>unknown@apple.com Apple II Forever
>unknown@ucscb.ucsc.edu These opinions are mine, not Apple's.
>To paraphrase: Those who can, unix. Those who can't, go elsewhere...
It's going to be a two player game at first and then I'll work my way do to
one when I can figure out how to do some AI. Almost a full implementation
of Star Control but of a different flavor and properties.
It'll be posted continuously with every major revision, whenever class
workload lets up a bit.
Asteroids, hmmm, I could give it a try but I have been wanting to see if
a Sierra-like game could be done and some of the other very popular games
like Street Fighter II (nahhhhh) or one of my favorites, CyberEmpires.
Maybe a new Gauntlet GS. Remember now, this is all just thoughts, not
actual projects in design.
Joseph
--
jlee@bonnie.ics.uci.edu | Onion (gravity) rings | Temporal distortion is
| make up the loopy fabric | just your imagination,
Great things happen when | of space. | but imagination can be
you least know it. | II<>II | pretty real.