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Re: Twilight II Press Release...
I couldn't resist deflating some of this, as a developer of modules for the
thing.
>Some of the effects included are:
> - 3-D fractal mountains
Sure, if you wait about 10 years for them to generate. Most definitely not
realtime like the awesome Unreal Demo on PCs.
> - rotated and scaled 3-D wireframe animation
Stolen FTA code from Modulae. Definitely original ;)
> - a trek through the universe
The usual 'stars' module.
> - several types of dissolves and static simulations
Simulate static? Didn't Greenstone do that on Senseless I? :)
> - snow (which can fall on the desktop!)
Hmm, white pixels over your static desktop. What a brilliant way to prevent
pixel burn-in, not.
>In designing Twilight II, compatibility has been stressed at every step. The
>Manager and Switch-It work with Twilight II, as do RamFast SCSI cards, and
>virtually all other software and hardware for the Apple IIgs computer.
>Twilight II has been designed to not slow you down or the way your computer
>operates. A very extensive beta testing period has resulted in a very stable
>and easy to use product!
As of 1.1f4 bugs I reported from 1.0.1b3 were still in evidence.
Ian@dissatisfied.would.be.t2.module.developer.ahh.just.fuck.it
--
Ian Schmidt - Two Meg Software: irsman@{iastate.edu | aol.com}
"I will choose a path that's | Author of AudioZap, MODZap, and more.
clear: I will choose free will" | Co-author of SoundConvert and DeskTracker.
- N. Peart, 1980 | Coder and Musician for the GS<>IRC.