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Re: Twilight II Press Release...



I couldn't resist deflating some of this, as a developer of modules for the
thing.

>Some of the effects included are:
> - 3-D fractal mountains

Sure, if you wait about 10 years for them to generate.  Most definitely not
realtime like the awesome Unreal Demo on PCs.

> - rotated and scaled 3-D wireframe animation

Stolen FTA code from Modulae.  Definitely original ;)

> - a trek through the universe

The usual 'stars' module.

> - several types of dissolves and static simulations

Simulate static?  Didn't Greenstone do that on Senseless I? :)

> - snow (which can fall on the desktop!)

Hmm, white pixels over your static desktop.  What a brilliant way to prevent
pixel burn-in, not.

>In designing Twilight II, compatibility has been stressed at every step.  The
>Manager and Switch-It work with Twilight II, as do RamFast SCSI cards, and
>virtually all other software and hardware for the Apple IIgs computer. 
>Twilight II has been designed to not slow you down or the way your computer
>operates.  A very extensive beta testing period has resulted in a very stable
>and easy to use product!

As of 1.1f4 bugs I reported from 1.0.1b3 were still in evidence.

Ian@dissatisfied.would.be.t2.module.developer.ahh.just.fuck.it

-- 
        Ian Schmidt - Two Meg Software: irsman@{iastate.edu | aol.com}
"I will choose a path that's     | Author of AudioZap, MODZap, and more.
 clear: I will choose free will" | Co-author of SoundConvert and DeskTracker.
 - N. Peart, 1980                | Coder and Musician for the GS<>IRC.