[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: Emulator for iPhone
On 9月6日, 上午11时54分, mmphosis <markwst...@yahoo.com> wrote:
> I appreciate you posting this limtc.
>
> A developer needs to make sure their emulator is fully licensed and
> legal. The final Apple approved version of Manomio's [$4.99]
> Commodore 64 emulator has BASIC disabled. I would assume that you may
> want BASIC enabled on an Apple IIGS emulator.
>
> Once you pay the US $10 for my crippled Apple II GS emulator for
> iPhone, which Apple II GS game(s) would you want to purchase?
This is the important stuffs, the in-app purchase made possible by
iPhone OS 3.0.
--
Users can purchase separately sold program packs (early prices appear
to be $0.99-$1.99 each and are determined by original IP holders) from
the App Store that, when launched, install a game (or games) into the
main application, adding them to the bookcase-like program launcher.
--
If someone sold an Apple IIGS emulator with 5 games buildin (of
course, the value of the package depending on what games are sold),
and sells games like Rastan, Arkanoid, etc, I will be happy to pay US
$1-2 per game, since these are the original game, not remake.
PS: I believe Olivier is interested in making an Apple IIGS emulator
for iPhone. This I am willing to pay US$4.99 as long as it has in-app
purchase and have all the FTA demos I can carry with me!