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Re: Emulator for iPhone



On Sep 6, 9:27 am, datajerk <dataj...@gmail.com> wrote:
> On Sep 5, 5:40 pm, limtc <thyech...@gmail.com> wrote:
>
> > Finally! The first retro computer emulator for iPhone, and
> > unfortunately it is not for Apple II!
>
> >http://toucharcade.com/2009/09/05/c64-emulator-approved-by-apple-and-...
>
> > The emulator is very well done - please take a look at the video! If
> > anybody kindly do an Apple II emulator I will buy it... and if it is
> > an Apple IIGS emulator I will give you my US$10. :)
>
> It's lame that you cannot download your own images to run.  It's not
> impossible, e.g. the 41CX emulator (i41CX+) supports any module if it
> is posted somewhere in a directory browseable URL--you just point to
> it, download, and run.  Its up to the user to decided if they can run
> that module, not Apple.
>
> Apple does not police what websites I can visit or emails I can
> download.  I see no reason not to have a download feature except that
> the author wants to make extra $.  What if I want to run my own
> programs?

I forgot to add that I think the emulation is quite good, at least
from the videos I have seen.  The only reason I did not purchase it
was because I cannot run my own C programs.

I'd purchase a //e and IIgs emulator that allowed me to determine what
images I can run just like I do with Virtual ][ and Sweet16.

I paid $50 for Virtual ][.  I'd have no problem spending that much for
a great flexible emulator for the iPhone.

Perhaps these type of emulators should have two models; free and
clear, do what you can for a premium price, and a low cost version
based on a subscription model.