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Re: TurboRez Info
seah@ee.rochester.edu (David Seah) writes:
: Apparently, Bill is having difficulty purchasing the small quantities
: of some parts he needs from the suppliers. They are not filling his
: orders promptly, instead giving him scraps of cancelled orders here
: and there. Because of this, Bill is considering going to custom
: chips. If he does this, he expects to add more features.
I was wondering when will we see the final version of TurboRez? I have been
waiting for it for 4 years, and still no where in sight. :)
: As mentioned before, 640x200x256 colors.
Yes yes yes. Hopefully next version should have 640x400x256 colors.
But this is already very attractive to me. Now why do we need 320x200x256
colors?
: Twice as much display memory (currently has enough to support two pages).
Yes yes yes.
: Blitter.
Wow wow wow. Now somebody please write Street Fighter IIGS.
: Hardware display list processing.
What is this?
: The latter two additions make sprite-like operations a possibility.
:
: Bill St Pierre will be at Apple Expo West, Booth #335. He'll have
: three IIGSs with TurboRezs in them.
Now lets hope I can win some money to go to USA...
An unrelated question: is it possible to write a Street Fighter II for IIGS,
assuming we don't scroll the background? If the background is not scrolling,
then the sprites need to be smaller... can it be done?
: --
: Dave Seah (seah@ee.rochester.edu, AFCDaveS@aol.com)
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