[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: Avatar
In article <1lbhunINNl9k@charnel.ecst.csuchico.edu> jamesb@ecst.csuchico.edu (James L. Brookes) writes:
[stuff deleted...]
>>A secondary benefit is that you avoid both Intel and Motorola and
>>all the silliness that goes with them; the Avatar will not immediately
>>be PC-ized or Mac-ized and subsumed by those worlds. It's also worth
>>noting that with the success of the Super Nintendo, there are a lot
>>of good 65816 programmers out there.
>
>This is sheer nonsense. Maybe we can get some of the SNES programmers
>to write Pagemaker, unix applications, etc in assembly. Right.
>
>BTW, those "really good 65816 programmers" you note are mostly writing
>Super NES code now. Do you really think that they'd want to change?
I don't know if assembly language is the way to go, but I
wouldn't say that SNES programmers couldn't or wouldn't be able to
write utilities.
Basically, I think it boils down to where the money is. If I
could get 35k a year programming the SNES, it's a bit more enticing
than programming the GS on royalties. If the Avatar is a success, and
writing software becomes profitable, I don't think it'll matter what
language the people have to write in...
>| James Brookes | Inet: bb252@cleveland.freenet.edu |
Steven Chiang Order - DreamGrafix: The ONLY 16/256/3200
stc7@cunixb.cc.columbia.edu color paint program for the Apple IIGS.
America On_Line: DWS Steve
Genie: S.Chiang4 Apple IIGS Forever!
- Follow-Ups:
- Re: Avatar
- From: jamesb@ecst.csuchico.edu (James L. Brookes)
- Re: Avatar
- From: seah@ee.rochester.edu (David Seah)
- References:
- Re: Avatar
- From: jamesb@ecst.csuchico.edu (James L. Brookes)