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Elite GS (was Re: Spy Hunter GS???)



In article <19930108.064317.377@almaden.ibm.com> Pauley@vnet.ibm.com (Paul Benson) writes:
>
>My favorite would be Elite.  Imagine: Solid space craft would be extremely
>easy with the GS line fill capability not to mention quick; nice colors;
>great sound; even larger universe (remember it was made for a 48K machine);
>Blue Danube would play while you are auto-docking (like it did for the
>C64); even faster animation if the game took advantage of people with
>math coprocessors.  This is about the only old game I play; and I keep
>hoping that I may have the time to do this just for myself (but I never
>see this happening).  I can honestly say I would pay $100 for this game
>if it were spiffed up for the GS (and of course was at least as functional
>as the old one).  Nothing better than becoming a bounty hunter and just
>warping into an anarchic world to kill the bad guys then getting there
>cargo.  What is the trick to get into the alien warp space? Control-W?
>or was that just on the C-64?  Oh well, to dream.

YES!  Elite GS would be a dream come true!  I remember how excited I
was when I bought the game, and read through the cheezy "background"
novella _DarkWheel_, and play the game.  I think we would basically
need something like WingCommander GS, if we were to soup up Elite.

But Elite becomes pointless after awhile, after you get all the extra-
equipments for your Cobra Mark IV, the game becomes boring...

>
>Pauley
>GEnie: P.Benson1

Jimmy

--
Jimmy Shaw		      RamFAST, ZipGSX and 6.0... Apple II Forever!
jimmys@ics.uci.edu
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