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(I'm skipping most of the pages of description and pictures, it's
standard marketing hype).

Page 4: NEW! Gumball (TM) for the Apple II by Robert Cook.

Page 6: NEW! Lode Runner (TM) For the Apple II by Doug Smith.

Page 7: NEW! Operation Whirlwind (TM) For the Atari 400/800 by Roger Damon.

Page 8: A.E. (TM) "more than just a thrilling arcade challenge.  It's
a graphic masterpiece." "The game is distinguished by superior playing
elements and elaborate graphics and animation."  "we think you'll
adopt it as your personal standard of excellence in computer gaming."
For the Apple II and Atari 400/800 by Jun Wada and Makato Horai.
VIC-20 conversion by Steve Ohmert. (screen shots are Apple II)

Page 10: NEW! Matchboxes (TM) for the Atari 400/800 by Al Cheser.

Page 11: Seafox (TM)  "The graphics and animation of Seafox (TM) are
exceeded only by the challenging and satisfying game play."  For the
Apple II, Atari 400/800 and Commodore 64 by Ed Hobbs.  VIC-20 version
by Mike Wise.  (Screen shot is Apple II)

Page 12: Choplifter! (TM) "Choplifter(TM) is the best selling, most
enduring computer game ever developed."  "some of the most elaborate
and appealing graphics in computer gaming."  For the Apple II and
Atari 400/800 by Dan Gorlin.  Commodore 64 version by Dane Bigham.
(Screen shot is Apple II).

Page 14: Serpentine (TM) "The color graphics and animation of
Serpentine (TM) will hold you transfixed"  For the Apple II and Atari
400/800 by David Snider.  Commodore 64 version by Mac Senour.  IBM PC
version by Harold Hedelman.  (Screen shot is Apple II)

Page 15: Sky Blazer (TM) "Experience first class game play and
graphics"  For the Apple II and Atari 400/800 by TOny Suzuki.  VIC-20
version by Jeff Silverman.  (Screen shot is Apple II)

Page 16: David's Midnight Magic (TM) "We've taken [pinball], souped it
up, used the most brilliant computer graphics we could develop" For
the Apple II and Atari 400/800 by David Snider.  Commodore 64 version
by Martin Kahn.  Coming soon for the IBM PC. (Screen shot is Apple II)

Page 17: Track Attack (TM) "a visual delight which fills the screen
with fast action and movement."  For the Atari 400/800. Designed by
Chris Jochumson.  Conversion by Solitare.

Page 18: Shark Trap (TM) For the unexpanded VIC-20 by Clifford Ramshaw.

Page 19: Martian Raider (TM) For the unexpanded VIC-20 by Clifford Ramshaw.

Page 20: Genetic Drift (TM) "requires first-class hand-eye
coordination"  For the Apple II and the Atari 400/800 by Scott
Schramm. (Screen shot is Apple II)

Page 21: Stellar Shuttle (TM)  For the Atari 400/800 by Matt Rutter.

Page 22: Labyrinth (TM) For the Apple II by Scott Schramm.  Atari
400/800 version by Corey Kosak.

Page 23: Apple Panic (TM) "A classic game for beginners and experts."
For the Apple II by Ben Serki.  Atari 400/800 and IBM PC conversions
by Olaf Lubeck.

Page 24: The Arcade Machine (TM).  "Every purchaser of The Arcade
Machine (TM) is also invided to enter Br0derbund's 'Arcade Machine
Contest' offering a grand prize worth $1500 in hardware and software!"
For the Apple II by Chris Jochumson and Doug Carlston.  Atari 400/800
conversion by Chris Jochumson and Louis Ewens. (Screen shot is Apple II)

Page 26: Multisound Synthesizer (TM)  For the unexpanded VIC-20 by
Darren Hall.

Page 28: Bank Street Writer (TM)  For the Apple II and Atari 400/800
by Intentional Educations, Inc. Bank Street College of Education and
Franklin E. Smith.  Coming soon for the Commodore 64.  (Screen shot is
Apple II monochrome)


There's a compatibility chart at the back, with some interesting
comments.  Arcade Machine and Bank Street Writer require "Applesoft
in RAM or ROM"  Apple Panic and Serpentine for the IBM PC require
(gasp) 64K, and a "Graphics Adaptor Card"


There's a card in it:

Attention: Software Authors - Are YOU the Next Br0derbund Superstar?

Check all that apply:

_ I am experienced with and especially intersted in developing programs
for the following machines: (please circle) Apple II, Atari Home
COmputers, IBM PC< VIC-20, Commodore 64, ColecoVision, TI99/4A, Atari
VCS 2600/5200

_ I have a game (finished or in development) that I am willing to show.

_  I am interested in freelance opportunities, habing Br0derbund
distribute my own program(s) on a royalty basis.

_ I'd like to know more about in-house programming positions at
Br0derbund. 

MAIL TO: BR0DERBUND SOFTWARE (old address and phone number)
-- 
Dark dirt is attracted to light objects, and dark dirt to light objects.