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Re: New Paintworks $C2 Animations
Jimmy Shaw (jimmys@bonnie.ics.uci.edu) writes...
>
> Yeah, I knew this would be a problem for many users. (the inital
> debate was to lower the picture quality, or block out the full
> 320x200 screen by making black borders around the edges, so the
> resulting animation would be smaller. But I decided not to compromise,
> the GS deserves the best! However, if there are enough requests for
Rather than using error diffusion, try using just Closest Match.
Usually that produces good results, but your animation file shrinks
dramatically. The error diffusion really inflates the size of the
animation file because so many pixels change from frame to frame due the
random nature of the dithering. Try converting it using Closest Match and
you'll see that not only do your animations come out much smaller (1/3 to
1/10 the size), but they run much more smoothly (less pixels to redraw per
frame and you don't have to resort to DG's virtual play mode).
I have a couple dozen animations I converted (colour and B&W) which
I'll upload to caltech for you to check out.
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