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Re: Which language?
Lim Thye Chean writes:
>
>1) What language (besides assembly) allows me to write games easily without
> menu and windows interface? Assembly is nice, but it is difficult to do
> path, complicated animation, etc.
>
This isn't a flame, Thye Chean, but with proper design and decomposition
assembly is actually fairly easy to work with--provided you have the proper
mindset and don't go in screaming "it is impossible to write large programs
in assembly language!" Most games have a few basic sprite routines which
are almost always written in assembly language (even if the game is written
in a high-level language). Animation is simply done using tables and
very simple state machines. This is done very easily in assembly language.
--
James Hague
exuhag@exu.ericsson.se