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Re: Random Number Generation
<KCR103@psuvm.psu.edu> writes:
>I am working on Dawn of Time for the GS and want to know the best (fastest) way
>to generate random numbers. I was actually thinking of generating a table of
>32000 random numbers for the program to use over and over. Only the starting
>point would need to be randomized then and a counter incremented for each numbe
>r (random) required by the program. Is there significant enough overhead in
>generating random numbers that such a random number table would be warranted or
>worthwhile.
Although its not applicable in this situation, I've found a simple way to
generate random numbers on an older // (I don't know if it works on a GS).
Simply turn on a 5.25 drive, read one byte, and turn it off. There's no way
to predict what you'll get. Even with a disk in the drive.
- Jonathan
--
** Atlanta Braves - Back to Back NL Champs '91 and '92 **
Internet: jdeitch@gisatl.fidonet.org Fidonet: Jonathan Deitch@1:133/411.7
musjndx@gsusgi2.gsu.edu Bellnet: 1 - (404) - 261 - 3665
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