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Re: Apple Computer, Inc made mistake to do SHR?
Immortal Nephi <Immortal_Nephi@hotmail.com> wrote:
> Super High Resolution on Apple IIgs is supposed to have 256 colors on
> 320x200 resolution for any games. Only 16 colors can be used each
> horizontal line on any games. Do you have idea why Apple Computer,
> Inc decided to design and limit 16 colors? I wonder Apple IIgs do
> have enough memory to hold 256 possible colors each pixel instead of
> each horizontal line. Please advise.
Enough physical memory? Yes. Enough video memory? No. The Super Hi-Res
(SHR) modes of the Apple IIgs are designed to use 32K of video memory.
32K / (320x200) or (640x200) yields 4 bits / pixel in 320 mode or
2 bits / pixel in 640 mode. That equals 16 colors / pixel in 320 mode or
4 colors / pixel in 640 mode. Apple used the extra 768 bytes left over to
increase the palette from 16 to 4096 through a fairly complicated means.
Not elegant, but it worked. The Apple II has never been known for its
elegant video modes. :)
Mike
--
Michael Kent Apple II Forever!
St. Peters, MO
Remove "." between "n" and "kent" to reply.