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Re: Apple II Graphics Programming (Assembly)



> I've got my mind set on re-creating pong, and I noticed that there
> were some other useful-looking calls that I might be able to use,
> including Hi-Res Colission-Check ($E6). Where might I find more on
> these calls and how to use them?
>
> If anyone might direct me to some more information about this, it
> would be greatly appreciated! (I just ordered a book called "Assembly
> Language for Applesoft Programmers" that should give me a little bit
> more info, but I'm impatient, hah )


I recommend doing a search for a book called "Hi-Res Graphics and
Animation using Assembly Language" by Leonard Malkin which also
touches on double Hi-Res for the Apple IIc.  It pretty much covers all
the animation drawing routines and has some good routines that cover
counters and collision as well.

Someone may have it in .pdf format.  If not, I may decide to sit down
and scan it sometime.  All 313 pages. :)

Rob