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Re: What do you do in real life?
Boot Zero wrote:
Eight bit computing is a nice escape from modern computing. So I ask
readers of c.s.apple2 -- what do you do in the real life? What do you
do for a living?
My father came home with a TRS-80 Model I Level I 4KB machine in '79. That
was pretty much a defining moment in my life as it turns out. He and I
competed for computer time until he finally bought me a TRS-80 Coco some
years later. From there I owned a TRS-80 Model 4P, then an Amiga 500, then I
finally received an IBM PC XT? from him when he upgraded to an AT.
In '84 I started my Computer Science Degree, which I completed with the aid
of my trusty TRS-80's - doing 'Programming Principles 1' assignments in
Turbo Pascal, 'Programming Principles 2' assignments on Z80 assembler on
CP/M, ray tracing for 'Computer Graphics' in monochrome hires and
'Commercial Programming' assignments in RS-COBOL. Ah yes, switching floppy
disks between 10-minute compilations and 5-minute assembly/linking - those
were the days!!!
Fast-forward to the 90's - I'm working as a programmer/analyst in C on
DOS/Windows for an insurance company, when a colleague shows me a Galaxian
emulator for the PC. That was also a defining moment in my life!
Initially interested in arcade machine emulation (this was pre-MAME days!),
I soon discovered a TRS-80 emulator. I then started getting interested in
other microcomputer emulation, for machines I had encountered in my youth
but never actually owned. The Apple II is a prime example.
These days, I'm working as an electronics design / software engineer, having
returned to uni to study EE. My hobby over the last decade or more is
collecting and emulating - in both software and hardware - retro video
arcade, console and microcomputer systems. I own dozens of classic video
arcade PCBs, several 8/16-bit consoles (and a few modern one), and various
computers including TRS-80s, Apple IIe, BBC Micro, Commodore 64 & Amigas.
Working in contract R&D, we get a good variety of work and with that, the
opportunity to dabble in a variety of technologies - most recently FPGA
work. That's ideal for my hobby as it has given me the opportunity, and
experience, to work on a number of retro-related hardware projects (mainly
emulation).
My dilemma is that my interests in all things retro are perhaps a little too
broad - there's not nearly enough time to devote to each aspect or platform
that I've acquired. Considering that the Apple II scene alone offers more
than enough interest/potential for one person to tinker indefinitely, spread
across arcade, console and all manner of micros it's terribly frustrating -
in a good way! ;)
Anyway, there's little doubt that the TRS-80 Model I Level I 4KB machine is
the very reason I'm doing what I am doing today!
Regards,
--
| Mark McDougall | "Electrical Engineers do it
| <http://members.iinet.net.au/~msmcdoug> | with less resistance!"