[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Needed : Apple //gs test subjects
- Subject: Needed : Apple //gs test subjects
- From: BLuRry <brendan.robert@gmail.com>
- Date: Tue, 13 Jan 2009 18:59:35 -0800 (PST)
- Complaints-to: groups-abuse@google.com
- Injection-info: h41g2000yqn.googlegroups.com; posting-host=12.187.234.89; posting-account=HyIOQgoAAAAfAUGOevdCSBhPYcDSPtM9
- Newsgroups: comp.sys.apple2
- Organization: http://groups.google.com
- User-agent: G2/1.0
- Xref: g2news1.google.com comp.sys.apple2:5947
I have this software I've been working on again for a few weeks, and
after some struggle this week have a beta that needs testing on real
hardware. The problem? I don't have a //gs (rom1 or 3) and need to
know if this works.
The software? Apple Game Server, juiced up with a graphical hi-res
menu at that.
For the willing, you will need to have a Java 6 (preferably, but 5
should work) runtime installed and have the ability to transmit data
between your java-running machine and your //gs. A quick test would
be to set the //gs port to 7-bit (so hi-order is stripped) and type
in#2 <return> pr#2 and see if you can get some fun applesoft goodness
from a com window on the other end.
The rest I can provide shortly. Just let me know you're willing to
give it a shot and, potentially, help fix bugs (they shouldn't be
major ones at this point).
This release wouldn't have been possible without Nick Westgate's help
in... well... pretty much every aspect of optimizing the code, testing
and debugging. If you're out in his neck of the woods, buy 'em a beer
for me would ya?
Thank you for your help in advance!! :-D
][ Infinitum!
-B