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Revenge of "Apple Crunch"
I'm gonna do a rerelease of Apple Crunch. I've recompressed a bunch of
the games, recracked a couple, reripped a few more.
Though, I really don't like the menus I'm capable of doing in the current
system. :( And since I keep the files as BASIC-type (it makes them easier
to handle), I can't use Beautiful Boot without hacking them.
Here's my questions:
1. Does anyone know how I might go about doing something like Beautiful
Boot - a menu with a fastloader that runs in HGR mode - but with the
ability to run BASIC programs as well as binary? My current approach is
to use RDOS 3.3.
2. Recommendations - if anyone's seen the Crunch disks, are there any good
single-load games I lack? (And where might they be found on Asimov?)
I am using the same compressor I used originally (Exomizer 2.0), but with
a series of new conversion tools that makes the process mostly automated
and painless. The main program is one I wrote, "bincvtii", and is capable
of converting between a few binary formats I use internally, plus the
Commodore binary format (these are all a matter of headers), and patching
a Commodore BASIC stub (changing its SYS token to fpbasic's CALL token).
I did a lot of this by hand for the original Apple Crunch volumes. I now
just run a Korn shell script on the source file, and get a .txt file ready
to load into ApplePC (which automagically saves the file too). I can
prolly put this stuff up if needed.
-uso.