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Revenge of "Apple Crunch"



I'm gonna do a rerelease of Apple Crunch. I've recompressed a bunch of the games, recracked a couple, reripped a few more.

Though, I really don't like the menus I'm capable of doing in the current system. :( And since I keep the files as BASIC-type (it makes them easier to handle), I can't use Beautiful Boot without hacking them.

Here's my questions:

1. Does anyone know how I might go about doing something like Beautiful Boot - a menu with a fastloader that runs in HGR mode - but with the ability to run BASIC programs as well as binary? My current approach is to use RDOS 3.3.

2. Recommendations - if anyone's seen the Crunch disks, are there any good single-load games I lack? (And where might they be found on Asimov?)

I am using the same compressor I used originally (Exomizer 2.0), but with a series of new conversion tools that makes the process mostly automated and painless. The main program is one I wrote, "bincvtii", and is capable of converting between a few binary formats I use internally, plus the Commodore binary format (these are all a matter of headers), and patching a Commodore BASIC stub (changing its SYS token to fpbasic's CALL token). I did a lot of this by hand for the original Apple Crunch volumes. I now just run a Korn shell script on the source file, and get a .txt file ready to load into ApplePC (which automagically saves the file too). I can prolly put this stuff up if needed.

-uso.