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Re: Apple Game Server - updates
> The serial port part isn't particularly hard, having done that kind of
> thing before. :-) I started that work a while ago, but got bogged
> down in trying to detect (remotely, automatically) which kind of Apple
> is at the other end. It would be a whole lot easier if one just
> picked ahead of time which kind of device one were talking to.
You wouldn't happen to have a sample of a polling read loop would
you? I have something that **almost** works but gets stuck. What I'm
trying, assuming port 2, is
lda #$01
.readLoop
bit $c038
beq .readLoop
lda $c03b
...
Also, on a similar note (i have now 2 hours of 65816 asm experience
under my belt), if I enable emulation mode that automatically sets the
accumulator and index registers to 8-bit right?
-B