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Re: Coding for IIgs?



lyricalnanoha wrote:


On Wed, 24 Dec 2008, Charlie wrote:

mb set it up with RGBI, the CGA palette? would be more familiar for me)
draw pixels on it, possibly write on it in Shaston 8 (if not, I can always
crack out a PC font), cursors etc.

I wouldn't want to tackle fonts without using the toolbox.  But hey, what
ever floats your boat :-)

I've had to do it before. All my emulators do it. Toolbox would make things so much easier but I figured if I didn't have the code to write on the screen in Shaston 8 I could always do it the good ol' fashioned way like I do in my emulators.

BITBLT fonts in the 8-bit world are *very* different from GS/MAC
proportional fonts.

The data format is pretty complex, and you'll find that it's quite a
trick to render them without a half-ton of code.  ;-(

-michael

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