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Re: Juiced.GS Volume 13, Issue 3 (September 2008) now shipping!
Looks like an exciting read Ken, good job.
Bruce Baker
On Sep 30, 2:34 pm, kgagne <kga...@gamebits.net> wrote:
> Juiced.GS Volume 13, Issue 3 (September 2008) shipped today to all
> subscribers!
>
> Juiced.GS, the last remaining Apple II publication still in print, is
> available in hardcopy only. The below excerpts offer an idea of the
> diversity of content and bylines in this issue. A full 12-page PDF of
> additional content is available as a free download:
>
> http://www.juiced.gs/samples/
>
> This is Juiced.GS's third quarterly issue of 2008. Subscriptions and
> renewals for 2008 and 2009 are available for both United States and
> international customers at our online store:
>
> http://www.juiced.gs/store/
>
> Ken Gagne
> Editor & Publisher,
> Juiced.GS
> ________________________________________
>
> KansasFest 2008: Old computers don't die -- they go to Kansas City
> by Ken Gagne
>
> ... When Lane Roathe encountered the game Sabotage, which he once
> played for 72 hours straight, he discovered his "first addiction was
> to playing games instead of writing them." Such tests of endurance
> prepared Roathe well for the marathon programming sessions involved in
> co-creating the games Doom and Quake. But before those titles, his
> first paid gig was to create a live stock ticker program, for which he
> was compensated with a copy of Bill Budge's Pinball Construction Set.
> Later, while still in high school, he was hired to rewrite the blood
> analysis software for a local hospital's Apple II Plus. Observing how
> times have changed, Roathe commented, "[Today] I would be a little
> hesitant to have a high school guy write the software that's going to
> tell you what medication to take."
>
> ________________________________________
>
> Computer Gaming World: An archive of gaming journalism
> by Mike Maginnis
>
> On April 8, 2008, Ziff-Davis announced on its 1UP Network the end of
> the publication run of its popular print magazine, Computer Games for
> Windows. This announcement heralded the end of one of the longest-
> running computer magazines in existence. Though at first glance this
> may not seem an item of particular interest to Apple II users, the
> fact is that in 1981, the magazine that became Computer Games for
> Windows was launched as Computer Gaming World, and for many years
> concentrated on 8-bit computer gaming, with a strong focus on the
> Apple II.
>
> ________________________________________
>
> Building the Apple-1 at VCF
> by Andy Molloy
>
> The fifth annual Vintage Computer Festival East was held earlier this
> month in Wall Township, New Jersey. VCF East 5.0 was where computers
> that predate the Apple II were exhibited, bought, and sold. In my
> case, it is also where one classic computer was built.
>
> In attendance at VCF was Vince Briel, whose company, Briel Computers,
> offers several kits for building your own reproduction of famous early
> computers. Briel offered a workshop in which hobbyists could each
> build their own working Apple-1 computers after buying his $149
> Replica 1 TE (Third Edition) kit. I and several others spent five
> hours under his tutelage soldering and assembling our kits.
>
> ________________________________________
>
> Beta Testing: You don't need to fix, you just need to break
> by Eric Shepherd
>
> It's not enough to just use the software. While simply using the
> software as you normally would can discover bugs, as a general rule
> it's unlikely to find the really insidious ones. Instead, you need to
> be creative. What might the programmer not have thought of? All too
> often, programmers think, "Well, an error could happen here, but I'll
> decide how to deal with that later." Then other tasks distract them,
> and "later" never arrives.
>
> Your goal as a tester is to think of all the ways you might break the
> programmer's work.
>
> ________________________________________
>
> CompactFlash for Apple: Solid state storage sees speed surge
> by Howard Katz
>
> ... I've used the CFFA for several years now as my primary storage
> device and have watched with interest as Dreher has sold out and then
> brought out several new batches and variations of the card. His latest
> incarnation of the card features a redesigned chip layout and v2.0 of
> the firmware, advertised to be about 25% faster. This review is
> intended to document changes and upgrades since the CFFA's unveiling
> in 2002; for a standalone review, see the original article in
> Juiced.GS Volume 7, Issue 2 (June 2002).
>
> ________________________________________
>
> Programming the Disk II Drive
> by Antoine Vignau
>
> In this second of three articles dedicated to Apple II protection
> schemes, I will focus on the role the hardware plays--specifically,
> the internals of the Disk II drive. After outlining its mechanics, I
> will focus on what you need to know to understand how data are
> organized on a diskette, ending with the methods to read or write data
> onto a diskette as well as moving the drive head with help from the
> softswitches.
>
> ________________________________________