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Re: Apple logo in Lores



In article <3nDwk.655$1x6.493@edtnps82>,
 "Craig Bower" <to.email.me@post.a.request> wrote:

> "John B. Matthews" <nospam@nospam.invalid> wrote in message 
> nospam-21500E.17141106092008@news.motzarella.org">news:nospam-21500E.17141106092008@news.motzarella.org...
> 
> > I love the new version of lrh. Is there source to the ML startup
> > animation or toolbox? I like the animation, but the startup program ends
> > with CHR$ (4);"CAT" and you have to type the program name.
> >
> > If you like, you're welcome to run my Basic startup menu when the
> > animation exits:
> >
> > <http://home.woh.rr.com/jbmatthews/a2/misc.tgz> or
> > <http://home.woh.rr.com/jbmatthews/a2/misc.sdk>
> >
> > It shows a menu of locked files from which to run.
> > -- 
> > John B. Matthews
> 
> Hi John,
> 
> I did a IIgs -> PC dump of the LRH startup w/comments.
> 
> http://www.turbo-2.com/apple/startup.txt
> 
> Hopefully it's easy to follow.  There is no real 'tricks' going on, 
> as you'll see. (forgive the longhand memory locations as the IIgs 
> dumps memory like that)
> 
> Cliff notes:  The animation method is based on way too much going on 
> at any given moment for the apple to be fast enough to redraw it all.
> 
> So I took 4-views of the same picture and displayed them one after 
> another to create the illusion of a LOT of work being done by the 
> apple.
> 
> I was going to update the ProDOS version to have a file-handler, kind 
> of like the DOS 3.3 version does, but I think at this point, I'll 
> leave it as is and work on something new and different.  I still have 
> all the source files for the "LoRes Caverns" game I was working on, 
> but haven't finished it up - maybe it's time to do that.  You know, 
> this year. ;)

Egad, I didn't expect hand disassembly!

-- 
John B. Matthews
trashgod at gmail dot com
home dot woh dot rr dot com slash jbmatthews