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Help needed creating C-Boost!



There's some confusion as to what C-Boost is.  C-Boost is not a
library.  C-Boost is a separate program that creates C code for a
programmer.  This C code would be a skeleton that starts the program
for you.  Let's say you're creating a game for the C64 under cc65.
You tell it that you want to create a game for the C64 under cc65, the
type of game and that you want certain features.  Then C-Boost creates
the files for you, and you just have to fill in the empty spaces.  You
supply the code to handle the player and enemies, any screens and the
art-work, while C-Boost writes the code for scrolling, loading levels
and the display of your game on the screen.

I am looking for some templates or parts of templates to add to C-
Boost.  Right now, the only C compiler for the Apple2 and CBM
supported is cc65.  I am working on applications and games right now,
but they're both bugged.  Right now, I have a directory tree of
templates to handle aspects of games, applications, open/save styles
for cc65/CBM and main module templates. If you have anything for me,
please either e-mail me with the subject, "To Joseph: CBoost" or post
it on this thread.  Thank you.