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Re: Sweet16 2.0 Public Beta 2 (2.0b17) released



On Aug 11, 5:01 pm, dicen <goo...@mcarlson.com> wrote:
> On Aug 10, 6:52 pm, Sheppy <the.she...@gmail.com> wrote:
>
> > I’ve posted Sweet16 2.0 Public Beta 2, otherwise known as Sweet16
> > 2.0b17.  This new version adds a ton of features, including Ethernet
> > networking support for Marinetti, joystick support, improved graphics,
> > a very handy debugger for Apple II programmers, and CD-ROM support.
>
> > For more information, visit the Sweet16 page on my web site:
>
> >http://www.sheppyware.net/software-mac/sweet16/index.html
>
> > Eric Shepherd
> > Owner
> > Syndicommhttp://www.syndicomm.com/
>
> Thank you very much for your work on this emulator. Now with that said
> I do have a few questions:

> 1. There are no scan lines displayed. KEGS appears to do this and it
> look a little weird without them.

I've never seen KEGS show scan lines.  At any rate, that's not a
feature I expect to offer because it just makes the video harder to
read.

> 2. This is over 3x slower then KEGS and it uses 2 cores. I have a MBP
> Core 2 Duo 2.5Ghz and I only get around 50Mhz. With KEGS I get over
> 150Mhz or even more on just 1 core.

I get 120 MHz on my Core 2 Duo iMac 2.4 GHz.  Make sure you've not
turned debug mode on, which slows things down by a substantial amount.

> 3. Where is the source code? I wouldn't even bother mentioning the
> above 2 if I had the code :). Come on, your interface is great. Do you
> still have a JIT? Wasn't there one for PowerPC? It would be awesome to
> mess with that for x86-64.

Sweet16 is not open source.  Due to the fact that CodeWarrior is no
longer a viable development option, and the assembly code was all
written to take advantage of CodeWarrior features, the PowerPC version
no longer uses the assembly core, and instead the PPC and Intel code
is both generated from the same C code.

Eric Shepherd
Owner
Syndicomm
http://www.syndicomm.com/