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Re: Update on Apple II rev 0 replica kits
- Subject: Re: Update on Apple II rev 0 replica kits
- From: Mike Willegal <mike@willegal.net>
- Date: Mon, 19 May 2008 00:29:10 GMT
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- Newsgroups: comp.sys.apple2.marketplace, comp.sys.apple2
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Hi,
I think the old Apple II reference manual has a description of most of
the functional differences between Rev 0 and later revs. There is a
scanned copy online, somewhere. Also my website has pages that detail
most of the differences.
http://www.willegal.net/appleii/appleii-recreation.htm
http://www.willegal.net/appleii/appleii-pcb.htm
Power up without reset results in a random text filled screen and no
prompt. Actual display depends on what state memory comes up in. My
experience is that the screen is mostly filled with the same inverse
character, with a few oddballs spotted around. I am unsure of what the
processor is doing - it would take a logic analyzer to determine if it
normally processes instructions, without a proper reset, or just hangs.
I suspect you could simulate the display simply by holding down reset
when powering up a later rev board.
You are pretty much on the mark for very early systems coming with 4K
memory. Systems with more memory were available from Apple, but were
VERY expensive. Most folks purchased aftermarket memory, soon after
purchase, as 4k was very restictive. I tried to enter a program from
David Ahl's Basic Computer Games book, and it wouldn't fit into my 4K
system the very first night I brought the system home. I ran my system
with 36k for a long time, because even aftermarket memory was expensive.
Regards,
Mike Willegal
Bryan Parkoff wrote:
Mike,
Correct - rev0 - only 4 colors in hi res mode, no built in reset (although
disk II controllers have a reset circuit). 24K memory bug, etc.
Can you please describe what RESET look like? For example, you turn on
the power supply. The screen should be frozen showing 16 colored LO-RES
blocks. MPU might operate without initializing all internal registers. You
press RESET key manually every time after you turned on. Then, monitor
prompt comes back to normal. The LO-RES screen will be switched to TEXT
screen. Is it the way how the procedure goes?
Can you please list all bugs from original Apple II rev 0's motherboard?
I am curious to know.
I suppose that Apple II rev 0 only has 4 KB RAM. Integer BASIC can be
written to manipulate LO-RES / TEXT screen, but it is limited to 2 KB RAM.
Other 2 KB RAM is used for zero page, stack page, buffer page, and TEXT /
LO-RES page.
I guess that earliest games were released with LO-RES screen until
people could afford to buy extra 4 KB RAM or 16 KB RAM. With 16 KB RAM,
they were able to write first page of HI-RES.
I don't supply power supplies, case and keyboards as they can be easily
obtained from an inexpensive apple II plus.
I thought that original Apple II rev 0's keyboard and Apple II Plus'
keyboard are different design, but they operated the same. Is Apple Plus'
keyboard compatible to Apple II rev 0?
Bryan Parkoff