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Re: Why did Woz use the long cycle?
On 4 Apr., 20:44, "Michael J. Mahon" <mjma...@aol.com> wrote:
> On Apr 4, 8:32 am, ferd...@gmx.de wrote:
>
> > >I have no idea what any of the above means. But the answer to the
> > >question you asked, "why did Woz...?" probably boils down to component
> > >count. As I understand the history of how he designed things -
> > >simplification was key. If it could be made to work well enough with
> > >a simpler design - he did it.
>
> > If I am counting right it SAVES a chip! So that can't be the case.
>
> This was a case where Woz saw the added functionality of being
> able to draw vertical lines of a single color was worth the extra
> chip.
>
> He had seen and used similar circuitry for artifact color
> generation in video games, and liked the graphics it
> enabled.
>
> -michael
I don't think I like the way it looks better... but I can't tell
without having tried it the other way. I wanted to have a pre-//e-
Apple anyway...
Ferdinand