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Re: Apple emulators that support "floating bus" video sensing?
On Mar 19, 7:03 pm, Dirk Thierbach <dthierb...@usenet.arcornews.de>
wrote:
> Michael J. Mahon <mjma...@aol.com> wrote:
> > Oh, well--I hoped I had found a way to combine fast game computation
> > with correct-speed animation and delays. Apparently not for emulators.
> > Most accelerators went to some lengths to achieve implementation of
> > processor acceleration combined with standard speed sound and (if
> > needed) disk access.
>
> So how did they do that?
By slowing down to 1MHz when certain I/O locations were accessed.
In any case Michael's code should work on AppleWin (etc) at 1MHz.
I look forward to seeing what he comes up with as always!
Cheers,
Nick.