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Re: "A Pantomation Interface for the Apple II,"



aiiadict@gmail.com wrote:
"A Pantomation Interface for the Apple II," Proceedings of the Third
Symposium
on Small Computers in the Arts, IEEE Computer Society, No. 499, pp.
25-29
n


from http://home.earthlink.net/~scan3d/acrobat/Dittopix.pdf

Sounds like a 3-pot 3D input device based on pantograph-
constrained movement.

While browsing Fry's recently, I came across a peculiar looking
3D input device that looked like a cross between a doorknob and
a Flight Simulator yoke, also based on pantographic geometry!

It had a working volume of about a 4" cube, and it seemed rather
hard to use for precise positioning.  On the other hand, since it
presented a fixed-attitude platform for the knob, it would have
been easy to add three rotational degrees of freedom in addition
to the three translational DOF.

-michael

NadaPong: Network game demo for Apple II computers!
Home page:  http://members.aol.com/MJMahon/

"The wastebasket is our most important design
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