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Re: EDD Plus Project



Henry S. Courbis wrote:
Hello Michael.


Henry, there have been a couple of *very* long threads on the topic of
1) capturing all the relevant data on an Apple II disk and 2) re-writing
that data on another Apple II disk.


So I've seen over the years.



The problems become much more difficult as you attempt to handle almost
all protected disks and/or later protected disks.


I agree. Not having any experiance with the EDD software I was hoping someone to help point out any pitfalls or areas that would need to be addressed. Even if it only worked with 60% of the software out there to start with, then releasing the source code and allowing people to experiment with new ways to possible close in the gap. Maybe in the end it will be come more like Copy II+ where you just select the title and it eneters the pererameters for you. I don't know exactly where this is going just yet.

That only happens because *someone* determined which parameters worked
for (at least some version of) that software title.

That is, of course, a natural "open source" kind of growing body of
data, but once someone has reverse-engineered the protection, then
that title can be archived with protection intact.

How many times does each title need to be separately archived?

Isn't sharing the archives (and the data) a more inclusive goal than
just sharing the parameters for creating the archive?

If I know that someone has created an archive of the ABCD game disk that
I have, then I no longer need to worry about archiving it myself.

The archiving project should be organized to avoid duplicated effort
in order to achieve better coverage.

The upshot is that a much larger, more "capable" image format (perhaps
.FDI) is needed to capture the required information.


I agree. .2IMG really needs to be looked at. I have a feeling this will be the direction we'll be going rather then trying to create another format or use .NIB.

I wasn't aware that .2mg was even remotely capable of representing the
kinds of data we were discussing.

-michael

NadaPong: Network game demo for Apple II computers!
Home page:  http://members.aol.com/MJMahon/

"The wastebasket is our most important design
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