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Re: Dora Colouring for the IIgs Beta 2
Mike,
I wonder why Dora program do not have palette to change 16 colors?
--
Yours Truly,
Bryan Parkoff
"Polymorph" <polymorph69@hotmail.com> wrote in message
493722a5-4a1d-4a88-9812-87f22896054b@e6g2000prf.googlegroups.com">news:493722a5-4a1d-4a88-9812-87f22896054b@e6g2000prf.googlegroups.com...
> Hi all,
>
> I have just uploaded beta 2 of "Dora the Explorer Colouring for the
> IIgs" onto my web site:
>
> http://apple2.sytes.net/Pascal_Programming/DoraColour/DoraColour.html
>
> The fixes/enhancements made in this release are:
>
> * fixed "no colour set on startup" bug
> * hopefully fixed the lockup bug (its no longer locking up for me)
> * added an alert dialog to verify that you wish to exit the game (stop
> kids doing so by accident)
> * added "Apple-S" key combo to toggle music on/off
> * enhanced most of the images to better support flood fill
>
> Although most of those updates seem trivial, I had my head stuck in
> the Toolbox refs for ages trying to figure out how to use the
> AlertWindow() call. Finally nailed it only to find that the dialog
> obliterated anything behind it if you said "no, I don't want to quit".
> I got around this by copying the entire SHR screen to an offscreen
> port and then copying it back directly after the AlertWindow() call.
> I'm not sure if this is the prescribed way of doing it or if there's
> something wrong somewhere. I tried having the shadow screen turned on
> and off with no differences. And yes, I do grab the grafport location
> pointer using GetPortLoc() and use that for drawing purposes.
>
> Anyway, please try it out and let me know what you think. Please
> report bugs if you find any. :-)
>
> cheers,
> Mike