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Re: Good examples of Apple II built-in sound?
N.N. Thayer <nnthayer@hotmail.com> wrote:
> I'd appreciate any suggestions on other games or apps with sounds that
> would make good additions, aside from actual music.
The earliest example of an Apple II game controlling the sound volume
level that I can think of is Ultima II -- the whining sound it made when
you travelled through a gate kept the same pitch but changed volume.
Airheart used this extensively to indicate how far you were from hazards.
Not sure how well this translates into what you're doing, but it's an
example of something that's not immediately obvious given the hardware.
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