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Re: Double hires mode color artifacts



vladitx wrote:
On Sep 6, 12:10 pm, "Michael J. Mahon" <mjma...@aol.com> wrote:

I've suggested a very simple table-driven algorithm that should do
quite well.


I'm actually waiting for someone to derive such a look-up table, so I
can incorporate it in the RA2 emulator. The framework is all there -
14MHz scanlines and sliding window to derive host framebuffer pixel.
14 bits is fully ok with me - I will happily sacrifice CPU cycles to
fidelity.

Additional "apple2" screensaver effects of a real TV set are not
needed. Just the limited bandwidth of luma and chroma signals with
phase offsets considered.

I presume that in the meantime you've tested with a table that simply
contains the unfiltered values (without sharp transitions)?  Such a
table will have large blocks of identical entries equal to Linards'
derived RGB values.

Of course, it won't emulate NTSC transitions, but it will demonstrate
the exact performance achieved.

-michael

NadaPong: Network game demo for Apple II computers!
Home page:  http://members.aol.com/MJMahon/

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