I'm looking for information on color artifacts in double hires mode,
i.e. how adjacent colors "blur", or whatever other artifacts exist.
Is there any documentation about this on the web, or maybe is there
someone who'd be kind enough to explain it?
What I have seen so far is some basic information how colors are
produced in the first place (determined by a 4 bit pattern distributed
through 7 bits in every hires byte, aux and main memory interleaved),
and that it works similar to the colors in lores mode. So I suppose
the pattern must somehow determine the phase shift of the color
carrier signal, and maybe influence intensity as well, and I guess
when this changes gradually the colors will "blur", but I am
completely missing any further details.
Thanks in advance for any help,