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Re: Call-APPLE



On Mar 21, 9:48 am, "Michael J. Mahon" <mjma...@aol.com> wrote:
> Mark Percival wrote:
> > On Mar 20, 3:04 pm, "schmidtd" <schmi...@my-deja.com> wrote:
>
> >>On Mar 20, 3:03 pm, a...@hotmail.com wrote:> Something else I missed was ... who won the programming contest? Who
>
> >>>won all the prizes?
>
> >>Where can we see the entries?
>
> >>From the February 2007 Call APPLE:
> > +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
> > 2006 Programming Contest Results
>
> > While registrations for the 2006 Programmin contest were numbered at
> > several dozen, the number of entrants who completed their packages in
> > time were sadly very low.
>
> > After review of the entries by A.P.P.L.E. Staff, only one was found
> > valid.
>
> > 1st Prize
> > Our 2006 Winner and recipient of the CFFA Card and cash is Jean Marc
> > Boutillon.  His entry in the contest will be available as part of the
> > next issue of Call-A.P.P.L.E. magazine and will be downloadable by our
> > members.
>
> > 2nd Prize
> > No valid Entry
>
> > 3rd Prize
> > No valid Entry
>
> > Honorable Mention
> > Mark Storks program, the Apple 1 emulator for the Apple II, although
> > officially disqualified due to the program being a modification of
> > another program as well as being developed outside the contest
> > timeframe, still deserves mention.  for his effort, he will recieve
> > the Call-A.P.P.L.E. collection on DVD.
>
> > For those of you who participated, we thank you and wish you better
> > luck next time.  For those who did not complete their packages in
> > time, we will run another contest later this year for the 2007 time
> > frame
> > +=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
>
> Hmmm.
>
> I'd say that the evidence confirms my opinion (stated when the contest
> was announced) that the contest imposed too many restrictions for the
> current state of the Apple II community.
>
> "Beggars can't be choosers."
>
> Perhaps "better luck next time" should be applied to the rulemakers. ;-)
>
> -michael
>
> NadaNet networking for Apple II computers!
> Home page:  http://members.aol.com/MJMahon/
>
> "The wastebasket is our most important design
> tool--and it's seriously underused."

You're right.  I was hoping we would get some new direction with the
Apple II series but it didnt pan out that way.  Maybe next time