aiiadict@gmail.com wrote:
On Mar 8, 2:31 pm, David Schmenk <dschm...@GACH.gmail.com> wrote:I got a little involved with some CFFA performance tweaks,Is that an APple II related project?
Rich Dreher's Compact Flash For Apple product. Best addition to the Apple II (and III) ever. There are some changes to the block transfers that should improve performance somewhat.
* Added a couple of FPSNeat!
Pretty much at the limit of what this algorithm will go at.
The next version might actually have some new features. I also think hires is in the future, but 64K will be required. Anybody not have 64K? Heck, 48K should have been enough for anyone.What new featres might you be considering?
I know how you want to shoot things :-) I figured Woz must be, as any self respecting engineer is, good at flipping rubber bands. So I figure on making you able to flip rubber bands at the bad guys eyes, blinding them temporarily depending on your aim and distance. But not killing them. Those would have to be some nasty rubber bands.
I don't think anyone here is without 64k.. Rich
The big issues with hires are the colors and fill rate. Colors have to be dealt with using dithering and other tricks, but there will still be problems with bleeding (colors that is). Fill rate is also a problem that will require rather large unrolled loops. That is where 64K comes in. I will need the two 4K banks in the language card just to locate the rendering code for each hires page. I doubt the framerate would be high enough for a shooter style game. Perhaps more of an adventure style game.
Dave...