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Re: Might and Magic II



> Hello Magnus,
>
> boot the DOS 3.3 Master or a copy of it.
>
> Type NEW to delete any program in memory.
>
> Then type
>
> INIT HELLO,S6,D1,V13
>
> to format a disk in Slot 6, Drive 1 with volume number 13. INIT always
> stores the current program on the disk at the end of formatting as a
> "greeting program". Customarily it's always called HELLO.
>
> The only important thing about this is the Volume number (13 in this
> case) because that's the only info that won't be overwritten during a
> later ADT transfer to this disk. There is no Volume *name* under DOS,
> those are used only in ProDOS.
>
> Volume numbers can be 1 through 254; if none is given, then 254 is used
> as a default (a choice I find odd, but hey, this was 1978).
>
> Hope this helps,
> --
> Linards Ticmanis


Linards,

Thanks, that will help a lot. Last night I tried something else to
make copies of disk C - F. Since the game will make backup copies of
the disks for you I tried using that method in the emulator to
transfer the stuff on the .nib images to .dsk images. When it asked me
to insert the source disk and target disk I did but from that point on
nothing happened. The game showed "Please Wait" as if it was going to
copy and then simply hung. I thought I might get lucky and have
discovered an easy way to get what I needed, but no such luck. So
thanks again on the info for adding a volume number to a DOS 3.3 disk.
Later on today I'll do that and then use ADTPro to transfer the disk
images that I made with COPYA in the emulator. Then I'll just have to
wait until I get to the point in the game where it asks for one of
those disks to see if everything worked out right.

Thanks again,
Dean