[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: Ultima I--space travel
- Subject: Re: Ultima I--space travel
- From: "sicklittlemonkey" <Nick.Westgate@gmail.com>
- Date: 18 Feb 2007 19:18:26 -0800
- Complaints-to: groups-abuse@google.com
- In-reply-to: <er9net$449$1@solaris.cc.vt.edu>
- Injection-info: q2g2000cwa.googlegroups.com; posting-host=219.113.215.67; posting-account=kvb1xQ0AAAAS6Sc0-kM7S3sG9tLW2K14
- Newsgroups: comp.sys.apple2
- Organization: http://groups.google.com
- References: <er9net$449$1@solaris.cc.vt.edu>
- User-agent: G2/1.0
- Xref: g2news2.google.com comp.sys.apple2:17554
On Feb 18, 11:21 pm, Ophidian <zacwb...@vt.edu> wrote:
> Has anyone here played Ultima I (the 1981 version from California
> Pacific, not the 1986 remake) and successfully finished the outer space
> section? It does not appear that I can ever hit the enemy ships playing
> on AppleWin, no matter how slow the emulation, or how apparently direct
> the hit. I've tried for a long time now.
>
> The code is in BASIC on the desk, and I see there is a PEEK to memory
> location 7405 to see if it is FF, but as far as I can tell this memory
> is never POKEd. Now, I can find a line in the assembly in the debug
> window where FF is written to that location, but similarly I cannot
> figure out where that is in the BASIC program.
>
> Any enlightenment would be appreciated!
>
> -Zac
This is a bug in Ultima. There is a patch available, but I wonder if
you could first try something simple ... assuming you are using the
latest AppleWin. Change the machine type to Apple II+ and see if the
problem is fixed. It should be.
Cheers,
Nick.