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Re: Homebrew 3D 1.1



aiiadict@gmail.com wrote:
On Feb 16, 10:31 am, David Schmenk <dschm...@YUCH.gmail.com> wrote:
This is a minor update

  Any chance you'll supply some technical details?  Sprite, texture,
and level format?

I'm putting the tools disk together as I write.


  Snickers seem impossible to pic up..  I run through them over and
over,
but they're still there.


Power ups add 15% to your energy level. If you are at 85% or higher, they don't get picked up.

  very impressive that you got "sprites" to work without slowing it
down.
didn't you mention something about animated sprites?  or were you
referring
to the moving enemies?

Animated textures. Level 2 - anybody got it yet? Animated sprites would be fairly easy to incorporate. They are so blocky to start with - it would be difficult to even notice though.


  I think it would be great to add projectiles, to make doom-like
game, or
Gauntlet 3D


You will be able to add them. Pretty easy actually, I just wanted to keep the violence down. Can you imagine Woz shooting people?

  JuicedGS is looking for people to write articles..  if you wrote an
article about
doing fast Lores 3d, I think at least 10 people would be very
interested to read it :-)


Rich


That's 10 more than I would have thought :-)

Dave...